3D modeling and new technologies, including AI and real-time rendering, to streamline animation pipeline has come a long way since I started out steep climb to learn how to model and animate 3D objects. But I digress! Here are two 3D models I sculpted in Maya, flattened out their UV texture, and created textures via Mari to add textures to the models.
You can visit levesterwilliams.com to see implementation of the GIF file as thumbnail hovers.